The Messengers Gallery.
Well hi there! The following message was posted later today by matricks:
QUOTE:
As Teeworlds has outgrown the “hobby project” phase, so has the responsibilities of those involved. We now find ourselves in a situation where it’s more of a chore than a leisure, which is never a fun place to be.
Recently, we also suffered a greater influx of DDoS attacks, IRC zombie raids and general griefing which we, at this point, don’t feel like having to deal with.
For this reason, we’re now officially handing over the reins of most aspects of the Teeworlds day-to-day work, taking more of a backseat in developing and maintaining the game and its infrastructure. We’ve chosen people that we know and can trust.
Here are the elders that now will run Teeworlds:
minus, Server administrator
Takes care of the teeworlds.com server.
Oy, Code maintainer
Takes care of the code and merging patches from people.
Kottizen, IRC channel operator
Takes care of the IRC channels on Quakenet.
Magnet, Forum administrator
As before.
matricks & teetow, Teeworlds Gurus
Matricks and Teetow will still be advising and supervising the development effort, until we’ve found people that can fill that role adequately.
We are also missing someone that takes care of the website as a whole. We’ll assign this to someone when we find a suitable candidate.
That’s it for now.
Matricks and Teetow
Let me keep it short and just say that teeworlds is back on tracks and so is the official page and the masterservers.
_______________________________(Non teeworlds related content line)
Out of happieness, or probably boredom I designed this cute lil’ turtoise 4 you guys to look at while you read this post. HF!

Hello teePlanet.
Out of necessity my first post might seem a bit harsh. This post is my personal opinion, and I only write this because someone has to. My friends call me Golvmopp, or g0lv. I’ve been playing Teeworlds since 0.2.x. and I’ve watched the game develop from a game with mere five servers to the monster it is today. I’m a member of anti-clan, an old school, inactive team. Some may know me from community stuff like TeeTV or Tee-Strike, and later on teePlanet/teewit. Some of you might not know me at all. This is all uninteresting backstory, though. Who I am really isn’t important, but rather what I have to say.
Today we witnessed something unprecedented in the history of Teeworlds. The development was officially shut down and the site was removed without any warning and left the community to live or die as it pleased. No time to say good bye nor to grief all the hours spent on Teeworlds all gone to waste. Just shock and disbelief.
Even if it all had ended there it’s still enough to make me disappointed. Isn’t there any value in the over 1000 daily players that time and time again returns to play and have fun? Is the work of a few individuals enough to punish the entire community and treat them like they have no worth?
I’m gonna make an (apparently) OUTRAGEOUS claim and say that more than 95% of the community is only here for the game, for the friends and for the world we have created with our own time and dedication. For the Teeworlds we’ve come to know and love over endless hours of playtime. All we got was a door slammed in our faces with a note telling us to go home.
I understand that getting DDoSed and spammed isn’t something you want, but it is not a strong reason to just screw the community of an OPEN-SOURCE project. The type of project where the head of the snake CAN be replaced if necessary.
Now, the story doesn’t end here. Teeworlds.com is back up and with the exception of a short news post it appears like nothing has happened. Development is still going strong and the site was never down.
This makes me wonder. How much thought was put into the close? Was the weeks of careful thinking suddenly overthrown by an urge not to give up? I’m not so sure that’s what really happened.
The differences between before the closing of the site and after is that minus now takes care of the server and Kottizen is the new IRC channel operator. I’m almost dizzy from all the change and sense of direction the development is emitting.
I think matricks needs to make a choice. A choice that should’ve been made a year ago. Even now, after he closed the site and told us Teeworlds was no more, he still is the leader and it’s still only his word that matters. He needs to decide: Should he still have an active part of the development or not?
I’m grateful for everything he’s done, don’t get me wrong. Without matricks I wouldn’t be writing this today and I’m in debt to him for the creation of Teeworlds. But. Somewhere down the line he lost the flame. The eagerness to take Teeworlds into a new chapter and dedicate time into the project slowly faded away and sometimes Teeworlds even seemed like a nuiance to him. That’s when you should decide. Continue or back off.
As of now I feel sorry for the aspiring contributors. We haven’t seen a new release since October 2009, which was a small maintenance release. The latest major release came in January the same year. In ten months a server crash and some GUI issues were fixed. Since then there hasn’t been a single release, which is a huge red light.
Some that are reading might think “well, if you want a release that bad, why don’t you contribute?”, but that’s not the issue here. The problem is that there is no direction nor any motivation driving Teeworlds forward. matricks has the final say and he isn’t saying anything. Where is the implementation of TeeComp or Client-Pack features? Where are the new gameplay features? Hell, just some new skins even. There are great things out there but nothing happens. Where is the list of goals for Teeworlds?
matricks needs to decide. Either do it yourself or let the community do what you have no ambition to do. Don’t let your lack of interest stand in the way of Teeworlds continued development.
What I want to see is a core team of active and ambitious people. People who have experience with Teeworlds and are dedicated to the development. I want to see a snake head capable of taking direction and planning out the future, giving contributors a goal to work towards. I want to see progress.
I changed the colors on the tiles and the grass is no longer spiky.
And the new improved version includes more tiles now.
And I decided me for the time being for the clay ground.
But it’s quite possible that will be changed it.
Thanks Crises for your nice support. :)
Wtf happens there? http://www.teeworlds.com/
I suppose thatz its a joke, or is it? If somebody got any additional info on it, pls tell me. But I bet its a joke :P
Dont judge me harshly, but thats a real kick in the ASS. I hope the master servers stay on, which seems to be rather unlikely.
Well hi there. Unfortunatelly I seem to be ready with that gameskin I mentioned in my previous post, and I’d like to hear your opinions. The thing is, that I made the gameskin not 1024×512 like I always did, but 512×268, like the originall gameskin. And that makes my gameskin kinda weird… I mean a bit blurry or smthing like that.
Well, whatever, just install it and respond to the Q above.
Download here for the right size —–>CLICK <—– I recieved the katana sword in a svg from a friend btw. ___________Dont read any further, I am being rude and offensive down there!____________
On an other topic, i’d like to insult some german lolkid (whos name I wont reveal)due to the misundertanding we had earlier today. I was kicked from a IRC server where this german appeared to be an admin. So, ST (<– initials), I might be a “kiddy” as you honestly describe me, but that doesnt give you the right to insult me in any way. But I dont care. Rly. Lets forget everything. Lets start a new friendship from a clean sheet.
Oh and pls tell your mom that I am dumping her. After 11 years of non stop sex the thrill is gone.
Cheers.
Noob Tipp: dumping = Breaking up
This post broke a TeePlanet rule, and thus, this blog has been removed from our contributors list for an unspecified time.
Oh snap. I was working on a nice art I wanted to get dine today, it was a blue tee with white stripes and a bandana who was running forward holding a katana. Apperently Inkscape didnt want me to finish it, and crashed.(FUUUCK). Wtf I was soo mad, it werent that many hours of work (1,5), but I still didnt have the mind capacity to remake it. Maybe I will later. Instead I decided to throw in a lil sketch from a weapon used in a game “Borderlands”. :P It might become a full game png, which it also probably will, but now I am too dissapointed to continue.
Oh and You might wanna check out my facebook profile right here:
Its not a direkt link to facebook, and so you will need to make a few clicks be4.
Nighty night everybody
P.S. Oh and I am totally changing the design of my page, its too bleak and boring and it goes on my n*ts. If anyone wants to help with the coding: Pls write me a line or two. I’d rly appreciate that.
Yeeehaaa,
here is a wonderful new Posterous-Design, coded by gRüNeKuGeL. I really love it, it looks very simple but modern, too. Thank you very much gRüNeKuGeL, thank you, thank you, thank you!
*Credits are on the bottom of the page*
Hmmm, hey guys,
I’m a little bit confused today because of Landils and Flo’s statements. At first Landil said that a logo should look simple so that its easily noticeable, but Flo said that a logo should make BOOOM – with many details and maybe cool effects. What’s the truth? Maybe both statements are correct? Therefor I copied Flo’s Catch-mod-Logo with a little bit inspiration from Landil and I want to know, whether it looks more like a logo or like a artwork…







